In this lesson I will show you the Mortimer trap, also known as the Mortimer Variation of the Berlin Defense.








White to move

Mortimer_Trap

1.e4 e5 2.Nf3 Nc6 3.Bb5 Nf6 4.d3

( Today 4.O-O is played far more frequently )

4… Ne7?!

This is the Mortimer Variation of the Berlin Defense. It’s not a good move, but it sets a trap and the capture of the black pawn on e5 may be very tempting for White.

( 4… d6 5.c3 is a more normal continuation )

( Even after 5.O-O Ng6 6.d4 c6 7.dxe5 Nxe4 Black is not without chances. )

5… c6! 6.Nc4

( 6.Ba4 Qa5+ 7.Nc3 Qxe5 )

( 6.Nxc6 dxc6 7.Bc4 Ng6 )

( 6.Nxf7 Probably White’s best move 6...Kxf7 7.Ba4 )

( 6.Bc4 Qa5+ 7.Nc3 Qxe5 )

6… d6! 7.Ba4 b5 This move forks the white bishop and knight and wins a piece


 
The next lesson is about the Immortal Game, but you may also be interested in the previous lesson about the Kieninger Trap.

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4 Responses to “Mortimer Trap”

  1. I have written about The Mortimer Trap on my blog (or go direct to the analysis page).

  2. Nice addition
    I’ll see that you describe the variation with 6…d6 7.e5?!

  3. Odd, are you sure it’s really a hook with the knight? what if the “hooked” white knight moves to d6?

  4. @Anonymous

    After 8.Nxd6+ the game probably continues with 8…Qxd6 9.Bb3 Ng6 which is even better for Black

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