White to move

Halosar_Trap

1.d4 d5 2.e4

The Blackmar-Diemer Gambit (BDG)

2… dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3

( The main line of the BDG continues with 5.Nxf3 Bg4 6.h3 but this time we are going for the Halosar Trap )

5… Qxd4

( 5… c6 is played almost as often )

6.Be3 Qb4

( 6… Qg4 7.Qf2 e5 8.a3 is played more often )

7.O-O-O Bg4?! Black falls into the trap. Most people do as it looks such a nice combination. 8.Nb5 Na6

( 8… Nbd7?! doesn’t look good, but may still be playable 9.Qxb7 Qe4 10.Nxc7+ Kd8 11.Qxa8+ Qxa8 12.Nxa8 Bxd1 13.Kxd1 Kc8 )

( Black can’t capture the knight because this loses the queen. 8...Qxb5 9.Bxb5+ c6 10.Qg3 )

9.Qxb7 Qe4 10.Qxa6 Qxe3+ 11.Kb1 Qc5 12.Nf3 Rb8 13.Qxa7 Qxa7 14.Nxa7

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2 Responses to “The Halosar Trap”

  1. Why should white play Nb5 in step 8, instead of Qf4. Also black’s response in step 8 is also interesting, I thought Bxf3 would be more appropriate.

  2. 8.Qf4 will be followed by 8…Qxf4 9.Bxf4 Bxd1 10.Kxd1 and black will have a gigantic material advantage

    If black plays Bxf3 after 8.Nb5 then white will continue with 9.Nxc7#.
    It would be better that this checkmate has been mentioned in the lesson above.

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