The Lolli Attack

This purpose of this post is to show you the result of the opening’s analysis of our previous lesson. This is one of the reasons that all the moves are taken from the ICOfY database instead of my own database.

LolliThe result is an Opening analysis of the Lolli Attack. You can compare it with the opening report that we have created before, with the most exhaustive analysis of this opening on the Web by Michael Goeller on his very nice looking website and with the analysis that you have done by yourselves. I suppose that the best method will be to generate your own lesson based on for example the ICOfY database and add your own comments to it. This time I didn’t add any personal, other people’s or general knowledge about this opening to the post, because the main purpose is to show how you can make your own analysis (probably even for another opening).

As we have seen in the automatically generated opening report there are at least 14 move orders reaching the position after 1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.d4 exd4 7.O-O and Black has least eleven alternatives to continue, but only two of them are frequently played and I will limit myself to the three most important ones in this post, but feel free to add the missing continuations to your own chess material. Adding them to this post will make the post more dificult to read. Maybe even now the post is rather difficult to read, because of the fact that I show an example game for each continuation.

White to move
7. O-O

1.e4 e5 2.Nf3 Nc6 3.Bc4 Nf6 4.Ng5 d5 5.exd5 Nxd5 6.d4 exd4 7.O-O f6

( 7… Be7 is the most frequently played move, almost always followed by 8.Nxf7 Kxf7 9.Qf3+ ( 9.Qh5+ is another frequently played move, but 9.Qf3+ is better. But the advantage for White is enough to win the game. A nice illustration is given in the following continuation 9…g6 10.Bxd5+ Ke8 11.Qf3 Qd6 12.Bf4 Ne5 13.Qe4 c6 14.Bb3 Bf6 15.Re1 Bf5 16.Bxe5 Qc5 17.Qxd4 Qe7 18.Nc3 c5 19.Bxf6 cxd4 20.Rxe7+ 1-0 Vliembergen Marina van – Einarsen Rune / ( 3 ) , 2005 ) 9… Ke8 ( 9… Bf6 10.Bxd5+ Be6 11.Bxe6+ Kxe6 12.Qb3+! is the best move, followed by 12…Qd5 as in this example game 13.c4 dxc3 14.Re1+ Kd6 15.Rd1 Nd4 16.Qxd5+ Kxd5 17.bxc3 Rhe8 18.cxd4 Bxd4 19.Be3 c5 20.Bxd4 cxd4 21.Nd2 Rac8 22.Nf3 Rc4 23.Kf1 Rec8 24.Rd2 Ra4 25.Rb1 b6 26.Rbd1 Rcc4 27.h4 g6 28.g3 h6 29.Kg2 b5 30.Re1 a6 31.Re5+ Kd6 32.Re8 Kc5 33.Rg8 Rc3 34.Nxd4 Rxd4 35.Rxd4 Kxd4 36.Rxg6 Ra3 37.Rxh6 Rxa2 38.h5 b4 39.Rb6 Kc3 40.h6 Ra5 41.g4 1-0 Urban A – Kallenberg E / ( 2 ) , 1978 ) 10.Bxd5 Rf8!! The best move, but completely ignored by M. Goeller. 11.Bxc6+ bxc6 12.Qxc6+ Bd7 and now I suggest to play 13.Qc4 A nice continuation showing a mate threat 13… c5 14.Re1 Rc8 15.Bg5 Rf7 16.Rxe7+ Rxe7 17.Qg8# 1-0 Hatarik Robert – Grienitz Kai Oliver / ( 1 ) , 1999 )

( 7… Be6 8.Re1 Qd7 ( 8… Be7 isn’t any better 9.Rxe6 fxe6 10.Nxe6 Qd6 11.Bxd5 Bf6 12.Na3 Ke7 13.c4 a6 14.Bf4 Ne5 15.Nxd4 g6 16.Qe2 c6 17.Nf3 cxd5 18.Nxe5 1-0 Sharafiev Azat – Mingachev Mansur / ( 8 ) , 2004 ) 9.Nxf7 Kxf7 10.Qf3+ Kg8 11.Rxe6 Rd8 ( 11… Ncb4 12.Re5 c6 13.a3 Re8 14.Rxe8 Qxe8 15.Qd1 b5 16.Bf1 Na6 17.a4 Ndc7 18.Nd2 Nc5 19.axb5 cxb5 20.Rxa7 Qb8 21.Ra1 N5e6 22.Nf3 Bc5 23.Qd3 h6 24.Bd2 1-0 Medveski Mike – Berrisford Shaun, 1999 ) 12.Qe4 h6 13.Bd2 Rh7 14.Na3 Kh8 15.Re1 g5 16.h4 gxh4 17.Qxh4 Be7 18.Qh5 Nf6 19.Qf5 Ng8 20.Bd3 Bb4 21.Qxh7+ Qxh7 22.Bxh7 Bxd2 23.Rd1 Kxh7 24.Rxd2 Rd5 25.c3 Kg7 26.Nc2 Kf7 27.Re1 1-0 Harding Timothy David – Knol Everdinand, 2000 )

7…f6 seems to be the best move according to Crafty, the database and Michael Goeller, but he also mentions that no real games can be found and limits his analysis to some quotes of Fritz and Heisman. Even in the free available database that we are using today we will find eight recent games. 8.Nc3

( The alternative 8.Re1+ is considered almost equal by Crafty after 8…Be7 9.Nf7 Kxf7 10.Qh5+ Kf8 ( But it seems that most players will be tempted to play 10…g6 11.Bxd5+ Ke8 12.Qf3 but even in this line White only has a small advantage, which may be enough as shown in the game 12… Qd7 13.Bh6 Ne5 14.Qe4 c6 15.Bb3 Kd8 16.f4 Bd6 17.fxe5 Bxe5 18.Nd2 Re8 19.Qd3 Qf5 20.Qxf5 Bxf5 21.Nf3 Kc7 22.Nxe5 fxe5 23.Bg7 Kd6 24.Bf6 c5 25.a4 Rac8 26.Bf7 Rf8 27.Bxe5+ Kc6 28.Bb3 h5 29.a5 b6 30.axb6 axb6 31.Ra7 b5 32.Bf7 Ra8 33.Rc7+ Kb6 34.Bd5 Bxc2 35.Rc6+ Ka5 36.Rxc5 Kb4 37.Rxc2 Rae8 38.Bg3 Rd8 39.Bf3 Kb3 40.Rd2 Rf7 41.Red1 Rfd7 42.Bc6 Ra7 43.Bxb5 Kb4 44.Bd3 g5 45.Rc1 h4 46.Be1 g4 47.Re2+ Kb3 48.Bc4+ 1-0 Verges Joerg – Hubel Katrina / ( 7 ) , 1999 ) )

7…f6 8.Nc3 8… dxc3 ( 8… Nxc3 9.Bf7+ Ke7 10.bxc3 +- as in this game with a very nice mate 10…fxg5 11.Qf3 h6 12.Re1+ Kd6 13.Qd5# 1-0 Moessle Harald – Thos Jens, 2001 ) 9.Bxd5 fxg5 10.Re1+ Be7 11.Bxg5 ( Even 11.bxc3 may be playable, but the chances seem to be equal here 11…Qd6 12.Bxg5 Kd8 13.Bxc6 Bxg5 14.Qh5 Qxc6 15.Qxg5+ Qf6 16.Rad1+ Bd7 as in the game De Boer Willem J – Bosmans Joost L / 1-0 ( 42 ) , 1997 ) 11… cxb2 12.Bxc6+ bxc6 13.Qxd8+ Kxd8 14.Bxe7+ ( as in 14.Bxe7+ Ke8 15.Ba3+ Kf7 16.Re7+ Kf6 17.Rb1 Rd8 18.Rxc7 Be6 19.Be7+ Ke5 20.Bxd8 Rxd8 21.f4+ Kxf4 22.Rxc6 Bd5 23.Rc5 Be4 24.Rb5 Bxc2 25.Rf1+ Ke3 26.Rxb2 Rd2 27.Rf3+ Kd4 28.Rf7 Kc3 29.Rbb7 Be4 30.Rfc7+ Kd4 31.Rd7+ 1-0 Freytag Walter – Rosner Dirk / ( 1 ) , 2003 )

Next lesson we will create a New opening report based on the functionality that ChessDB is offering, but only based on the most important games.

The Bad Bishop

Let’s have a look at the diagram below. White is two pawns ahead, but it is Black’s turn to move. Is he able to get a draw?

Black to move
Position after move 32
0 half-moves after last pawn advance or capture
White’s bishop is a bad bishop. It has the wrong color and will not be able to drive away Black’s king from the promotion square of the rook pawn. Knowing this Black only has to capture the b-pawn to get the draw.

Black to move

32… Nb8!! 33.Kc4

( The alternative 33.b5 doesn’t help either … Nc6+ 34.bxc6 Kxc6 35.Bd8 Kb7 )

( And 33.Bd8 even gives away the bishop, but it doesn’t matter anymore. … Nc6+ 34.Kc4 Nxb4 ( 34… Nxd8 doesn’t fit within this lesson, but will also result in a draw ) 35.Kxb4 Kc6 36.Ka5 Kb7 )

33… Nc6 and White is unable to save the b-pawn

34.Kb5 Nxb4 35.Bxb4+ resulting in an endgame with a rook pawn and a Bishop of the wrong color. This will result in a draw, because the defending king is able to reach the corner.

35… Kc7 36.a5 Nothing helps. Black may try something like 36…Kb7 but if White pays attention the result remains a draw 37.Bc5 Kb8 38.Bd6+ Ka7 39.a6 Ka8 40.Bf8 Kb8 41.Bd6+ Ka8 42.Bc5 Kb8 43.a7+ Ka8 1/2 – 1/2

The Halosar Trap

White to move
5. Qxf3

1.d4 d5 2.e4

The Blackmar-Diemer Gambit (BDG)
2… dxe4 3.Nc3 Nf6 4.f3 exf3 5.Qxf3

( The main line of the BDG continues with 5.Nxf3 Bg4 6.h3 but this time we are going for the Halosar Trap )

5… Qxd4

( 5… c6 is played almost as often )

6.Be3 Qb4

( 6… Qg4 7.Qf2 e5 8.a3 is played more often )

7.O-O-O Bg4?! Black falls into the trap. Most people do as it looks such a nice combination. 8.Nb5 Na6

( 8… Nbd7?! doesn’t look good, but may still be playable 9.Qxb7 Qe4 10.Nxc7+ Kd8 11.Qxa8+ Qxa8 12.Nxa8 Bxd1 13.Kxd1 Kc8 )

( Black can’t capture the knight because this loses the queen. 8…Qxb5 9.Bxb5+ c6 10.Qg3 )

9.Qxb7 Qe4 10.Qxa6 Qxe3+ 11.Kb1 Qc5 12.Nf3 Rb8 13.Qxa7 Qxa7 14.Nxa7

Tags: Chess, Trap

Chess Lessons


  1. A new Chess site
  2. More than 100 Chess Lessons

The rules of Chess

  1. The starting position
  2. The chess pieces
  3. The end of the game

Beginner’s lessons

  1. Knowing the rules: some tips
  2. Algebraic chess notation
  3. Take free pieces
  4. The value of the pieces
  5. Capture exercises
  6. Defending
  7. Twofold attack
  8. Stalemate
  9. Chess lessons start at the end
  10. Basic checkmates
  11. Mating with the Queen
  12. Mating with the Rook
  13. Mate in one exercises
  14. Overview Beginner’s Chess Course

Chess lessons: Intermediate 1

  1. Activity of pieces (Mobility)
  2. Double attack (Forks)
  3. The Queen fork (Targets)
  4. Eliminate the Defender
  5. The Pin
  6. Rules for the opening
  7. Discovered Attack
  8. The Skewer
  9. Mating with 2 Bishops
  10. The Knight Fork
  11. Knight Fork Exercises
  12. Mate in two
  13. Fried Liver Attack
  14. And by now you will be able to solve some of the Chess Exercises

Chess lessons: Intermediate 2

  1. Attacking a pinned piece
  2. The square rule
  3. The Scotch game
  4. A pinned piece can not be counted as a defender
  5. The King on the sixt rank
  6. The Italian game
  7. The Knight pawn
  8. The Rook pawn
  9. Key squares
  10. A trap in the Italian game
  11. The opposition
  12. Staunton – Williams (London 1851)
  13. Trébuchet
  14. Mating with Bishop and Knight
  15. Driving the King into the right corner
  16. Driving the King to the edge
  17. KBN-K revisited
  18. Some very short Scotch games
  19. Getting a draw
  20. Mate in three
  21. Smothered mate
  22. A square rule for separated pawns
  23. 8 tactical exercises
  24. The Elephant Trap
  25. Chess notation symbols
  26. Minor promotion
  27. The Lasker Trap
  28. Noah’s Ark Trap
  29. Morphy – Isouard (1858)
  30. Bird – Steinitz (1866)
  31. The Halosar Trap
  32. Bowdler – Conway (1788)

Chess lessons: Intermediate 3

  1. King’s Gambit
  2. Interfering
  3. Tarrasch Alies (1914)
  4. The Third Rank Defense
  5. Tarrasch Alies (1914)
  6. The Scotch Gambit (with 4…Bc5)
  7. Connected vs split pawns ending
  8. ChessDB
  9. TWIC and ICOfY
  10. ChessDB Opening report
  11. How to create an opening analysis?
  12. The Lolli attack
  13. A new opening report
  14. How not to play the …?
  15. Luring
  16. Deflection
  17. Storming the castle
  18. Creating a passed pawn
  19. The Kieninger trap
  20. The Mortimer trap
  21. The Immortal Game
  22. Smothering the King
  23. Finding combinations
  24. The Evergreen Game
  25. The pin revisited
  26. Chess Tactics Explained
  27. Replacing a piece
  28. Weak pawns
  29. Some crazy stalemates
  30. Elements of chess strategy

Chess lessons: Advanced 1

  1. Colle – O’Hanlon, Nice 1930
  2. Rook pawn versus rook endgame
  3. Rook pawn versus rook draws
  4. Rook and pawn versus rook endgame in WikiPedia
  5. Fischer – Taimanov (1971), a famous Bishop versus Knight endgame
  6. Zugzwang
  7. Make a plan
  8. Kasparov – Topalov (1999)
  9. Aseev – Bagirov (1989)
  10. The Classical Bishop Sacrifice
  11. Grigoriev, 1938
  12. The bad bishop

bowdler conway 1788

The game below is a classical game between Dr. Thomas Bowdler and Henry Seymour Conway that can be found in the IJ105 database. The reason it became famous was because of Bowdler’s two rook sacrifice, but I’ll show it here for another reason: if you have a material advantage you have to use this material.

7. Qf3?

1.e4 e5 2.Bc4 Bc5 The Classical Variation of the Bishop’s Opening 3.d3 c6

Nowadays most players would prefer 3…d6 , 3…Nc6 or 3…Nf6

4.Qe2 d6 5.f4 A little bit to aggressive 5…exf4 6.Bxf4?! Qb6 7.Qf3? This can be considered as a blunder, but this game has become famous because of the two rook sacrifice, probably the first recorded one 7…Qxb2 8.Bxf7+ Kd7 9.Ne2 Qxa1 capturing the first rook 10.Kd2 Bb4+

( 10… Qf6! looks more promising )

11.Nbc3 sacrificing the second rook 11…Bxc3+ 12.Nxc3 Qxh1 13.Qg4+ Kc7 14.Qxg7 Nd7 15.Qg3 b6 16.Nb5+ -+ cxb5 =

( If you want to take advantage of the fact that you have captured your opponent’s rooks you have to use your own rooks, for example by 16…Kb8 17.Bxg8 Qf1 18.Bxd6+ Kb7 19.Be7 Rxg8 )

17.Bxd6+ Kb7 18.Bd5+ Ka6 19.d4 b4? +-

( 19… Nc5 )

20.Bxb4 Kb5? resulting in a mate in three 21.c4+ Kxb4 22.Qb3+ Ka5 23.Qb5# 1-0

Creating a Passed Pawn


passed pawn is a pawn that can not be stopped anymore by one of the opposing pawns. A passed pawn is rather valuable especially in the endgame. Passed pawns are dangerous and they have to be stopped. Assuming that the pawn can not be captured we can stop them by:

  • attacking the square in front of the pawn
  • or placing a piece in front of the pawn

The player with the passed pawn will try to use all the tactical weapons to eliminate the piece that prevents the pawn to queen.
But this will be something of a future lesson. Now we are going to create a passed pawn.

The diagrams below illustrate a rather famous example about the creation of a passed pawn.

FEN: 8/5ppp/8/5PPP/8/2K5/8/1k6 w – – 0 1

White to move Position after move 0 0 half-moves after last pawn advance or capture

At first sight the position looks about even, but White’s pawns are allready on the fifth rank.

FEN: 8/5ppp/6P1/5P1P/8/2K5/8/1k6 b – – 0 1

Position after move 1 0 half-moves after last pawn advance or capture”
White is going to sacrifice a pawn.

FEN: 8/5pp1/6p1/5P1P/8/2K5/8/1k6 w – – 0 2

White to move Position after move 1 0 half-moves after last pawn advance or capture

FEN: 8/5pp1/5Pp1/7P/8/2K5/8/1k6 b – – 0 2

Black to move Position after move 2 0 half-moves after last pawn advance or capture”

2.f6 and White is going to sacrifice the second pawn

FEN: 8/5p2/5pp1/7P/8/2K5/8/1k6 w – – 0 3

White to move Position after move 2 0 half-moves after last pawn advance or capture”

2…gxf6 Black has nothing to chose

FEN: 8/5p2/5ppP/8/8/2K5/8/1k6 b – – 0 3

Black to move Position after move 3 0 half-moves after last pawn advance or capture

3.h6 and now White has created a passed pawn. This will be sufficient to win the game.

The next lesson will learn you the Kieninger trap.

The Scotch Game Guide

The Scotch opening is a chess opening that fits in very well with the Rules for the opening from the previous series of chess lessons.

To recap:

  • Get a pawn in the centre
  • Develop your minor pieces
  • Move your King to safety

In the Scotch game it is not only White’s intention to accomplish these goals, but also to prevent Black doing the same. The purpose of the game is to reach an advantageous imbalance.



As you can see, the Scotch game is a very nice chess opening. It is an open game and there are a lot of possibilities for tactical manoeuvres.

In the next chess lesson we will learn why a pinned piece can not be counted as a defender, but if you first want to study another opening the Italian Game may be a nice lesson.

Some very short Scotch games

Learning a chess opening has to include that you know what to do if someone isn’t playing the right moves. Opening traps and miniatures are very illustrative and help us to increase our knowledge about an opening.

As a follow-up on the lesson about the Scotch game this post will show a combination of some miniatures of this Scotch game. These games are often called traps, but a trap is in fact a game that is won as a result of playing a dubieus move. In the following miniatures Black makes a mistake and White knows how to deal with this.

The main game is a game between Magem and Fernandez in the Spain championship, but I have merged three other miniatures with this game.



Some nice miniatures worth replaying.

The next lesson is about getting a draw.


Aren’t there some traps for white to fall into?!

Having to face the Scotch was one of the reasons I gave up 1…e5.

Of course there are traps for white to fall into.

Take for example the game between Vasily Panasenko and Dmitry Shulzhenko (Kiev, 2005):

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Bc5 5.Nxc6 bxc6 6.b3 Qf6 7.c3 Qxf2# 0-1

OK, it is a kind of blunder, but the mate shows one of the possibilities for Black.
Black can even better immediately play 5…Qf6 and if White defends by 6.Qd2 Black’s best move is 6…dxc6
This is a position in which most threaths are targeted at the White side.


I do not see why 6.Nd4 is 1-0 !?
Please explain this-thanks


After 5.Nxc6 Black plays the move 5…Qh4, probably because of 6…Qxf2#.
But White’s response to this move is 6.Nd4 which deals with this mate threat and brings the Knight to a safe place. Now White is a piece ahead and Black has no compensation whatsoever. Depending on White’s playing strength this should be enough for White to win the game.

A Lazy Players Guide To The Scotch Gambit

Here it is.

Some time ago I have visited a website with the title A Lazy Player’s Guide to the Scotch Gambit, but it seems that this site has disappeared.
This is a pity because the site gave a nice summary of the main lines of this opening. It is a good opening choice for players who like sharp openings and it’s easy to learn the basic ideas. It didn’t cover everything, but it described the most played lines and contained just the material most club players need. Now I’ll try to produce a similar post about the 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Bc5 variation of this Scotch Gambit and are going to learn you in one of the next lessons how you can make such an opening analysis on your own.
If someone knows where the Lazy Player’s site can be found, please add the URL to the comments.

Michael Goeller has provided a link to the original Lazy Player’s site by means of the Wayback machine. This wayback machine enables us to find web pages archived from 1996 to a few months ago. This is the original archived Lazy Player’s Guide.

White to move

4. … Bc5

1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Bc4 Bc5

Black defends his extra pawn and develops his bishop. He plans Nf6, d6 and castling. White seems to ignore the black d-pawn. He develops his king’s bishop, which enables him to castle, preparing to open the e-file and safeguarding his king, and creates a pressure against f7.

4… Nf6 and 4…Bb4+ are the main alternatives I’ll have to discuss later, but to give you an idea after 4…Bb4+ the game probably continues like 5.c3 dxc3

Other alternatives for Black include 4…Qf6, 4…Be7, 4…d6, 4…h6, 4…g6 and even 4…Qe7

5.c3! Now black has 4 main options, of which 5… dxc3 is analyzed below.

The second option is 5…d3 This move, suggested by Keene, stops White building a pawn center with cxd4 and hinders the knight on b1. But white still gets a decent game by grabbing queenside space. 6.b4 Bb6 7.Qb3 Qf6 8.O-O d6 9.a4 a6 10.a5 Ba7 11.b5! Ne5

( 11… axb5 12.a6 bxa6 13.Bd5 Nge7 ( 13… Bb7 14.Rxa6 Bxf2+ 15.Rxf2 Rxa6 16.Ng5 ) 14.Bg5 better for white ) 12.Nxe5 dxe5 13.bxa6 bxa6 14.Qa4+ Bd7 15.Qd1 Ne7 16.Qxd3 Bc8 17.Na3 is slightly better for white

The third option 5…Nf6 transposes to a line of the Giuoco Piano. 6.cxd4 Bb4+ ( 6… Bb6 7.d5 Ne7 8.e5 Ng4 9.d6! is better for white ) 7.Bd2 Bxd2+ ( 7… Nxe4 8.Bxb4 Nxb4 9.Bxf7+ that trick again 9…Kxf7 10.Qb3+ d5 11.Qxb4 a bit better for white ) 8.Nbxd2 d5 9.exd5 Nxd5 10.Qb3 Nce7 11.O-O O-O 12.Rfe1 c6 White’s rooks have open files and his knights are better placed.

A fourth rather dubious option 5…Qe7? 6.O-O dxc3 7.Nxc3 d6 8.Nd5 Qd7 9.b4! another sacrifice 9…Nxb4 10.Nxb4 Bxb4 11.Ng5 Nh6 12.Bb2 Kf8 ( Black has to be very careful. After 12…O-O the result will be a mate 13.Qd4 Nf5 14.exf5 Bc3 15.Bxc3 Qxf5 16.Qxg7# ) 13.Qb3 Qe7 14.Nxf7 Nxf7 15.Qxb4 Ne5

And now we continue with the first option 5…dxc3 6.Bxf7+ ( 6.Nxc3 According to Tim Harding this is the critical line 6…d6 7.Bg5 f6 8.Bh4 )

6… Kxf7 7.Qd5+ Kf8 8.Qxc5+ d6 ( 8… Qe7 9.Qxc3 Qxe4+ 10.Be3 d6 is often given as being equal, with White having enough compensation for the pawn. Although Black’s king is exposed and his rook is stuck in the corner for now, it isn’t easy for White to generate a convincing attack. However white can gain time by attacking the black queen and has chances. Anyway, if you don’t like this line you always have the escape line – 9.Qxe7+ Ngxe7 10.Nxc3 which is equal 11.O-O Nf6 12.Nbd2 )

9.Qc4 This position has to be OK for White, but it’ll probably be the better player who wins. To get some idea where white can go from here, the game Sveshnikov-Kupreichik [Hastings, 1984] went:

9… Bg4 ( 9… cxb2 10.Bxb2 In this continuation White usually gets a nice and decisive attack. ) 10.Nxc3 Bxf3 11.gxf3 Qf6 12.f4 Qf7 13.Qb5 Nd4 14.Qd3 Ne6 15.f5 Nc5 16.Qc2 Qc4 17.Be3 Nf6 18.O-O-O Re8 ( 18… Nfxe4 19.Rd4 wins a piece ) 19.f3 Ncd7 20.Rd4 Qc6 21.Kb1 Re7 22.Qe2 Ne5 23.Bg5 Qc5 24.Rhd1 Nc6 25.Rc4 Qe5 26.Nd5 Rf7 27.Bf4 Qe8 28.Nxc7 Rxc7 29.Bxd6+ Re7 30.e5 Nd7 31.f4 h5 32.Qd3 Rh6 33.Bxe7+ Kxe7 34.Qa3+ Kf7 35.e6+ Rxe6 36.fxe6+ Qxe6 37.Qd3 Nf6 38.f5 Qe5 39.Rc2 Kg8 40.Re2 Qc5 41.a3 Kh7 42.Rg2 Ne5 43.Qc2 Qe3 44.Rdg1 Neg4 and Black resigned – A game worth seeing but probably not something you will often encounter. 1-0

If you want to read more about this variation A glass of Scotch may be a good place to start.

The next lesson is about Connected vs split pawns ending.


Some very short Scotch games

Learning a chess opening has to include that you know what to do if someone isn’t playing the right moves. Opening traps and miniatures are very illustrative and help us to increase our knowledge about an opening.
As a follow-up on the lesson about the Scotch game this post will show a combination of some miniatures of this Scotch game. These games are often called traps, but a trap is in fact a game that is won as a result of playing a dubieus move. In the following miniatures Black makes a mistake and White knows how to deal with this.

The main game is a game between Magem and Fernandez in the Spain championship, but I have merged three other miniatures with this game.



Some nice miniatures worth replaying.

The next lesson is about getting a draw.